TREASURE X
These collectible monster figures were sculpted for Moose Toys’ Treasure X line, known for its over-the-top, gross-out aesthetic and interactive unboxing. I was hired to digitally sculpt various characters in ZBrush, and also textured and rendered select figures using Substance Painter and Maya for presentations and portfolio use. These sculpts showcase the brand’s playful blend of horror and humor.
Software Used : Maya, Zbrush, Substance Painter, & Redshift
Credits
Design & Illustration - Yellow Tracksuit Entertainment
Digital Sculpting, Texturing, & Rendering - Jeffrey Bounthavong
ZOMBIE FLY
This zombie fly was sculpted with an exposed brain, buck teeth, and a Treasure X logo embedded in one eye. Pustules and torn skin amplify its gross-out charm. I textured it in Substance Painter and rendered it in Redshift with stylized lighting to highlight surface detail and material contrast.
GRAYSCALE MODEL
WIREFRAME
UV MAPS
BIP BAP BAT
Blip Bap Bat is a stubby, faux-cool creature with folded wings like a trench coat and oversized shades. I sculpted and textured him with smooth forms, wrinkly leather, and matte finishes, then rendered in Redshift for a moody, spotlighted look.
GRAYSCALE MODEL
WIREFRAME // TOPOLOGY
UV MAPS
HEADLESS FISH
This stylized fish has a chopped-off head, exposing exaggerated guts and cartilage for a strong silhouette. I used raw meat tones and slimy textures in Substance Painter, with Redshift renders emphasizing its gooey, over-the-top look.
GRAYSCALE MODEL
WIREFRAME // TOPOLOGY
UV MAPS
BOILING CAULDRON
A bubbling witch’s cauldron filled with a tentacle, eyeball, skeleton hand, and lots of ooze. I sculpted it to feel chunky and chaotic, textured with vibrant greens, and rendered in Redshift to highlight the boiling, goopy mess.
GRAYSCALE MODEL
WIREFRAME // TOPOLOGY
UV MAPS
BONE HOT DOG
A monstrous hot dog with a bone for meat and a worm instead of ketchup. I sculpted it with food-like textures and a stale bun, cracked bone, and grime, then textured in Substance Painter and rendered in Redshift for that silly, gross Treasure X vibe.
GRAYSCALE MODEL
WIREFRAME // TOPOLOGY
UV MAPS
MONSTER ENERGY CAN
This mutant energy drink can oozes slime and attitude, with bubbling liquid, and a Treasure X logo. Textured with reflective metal and neon slime, it’s rendered in Redshift to capture its explosive energy.
GRAYSCALE MODEL
WIREFRAME // TOPOLOGY
UV MAPS
TREASURE X TOMBSTONE
This stylized tombstone honors the Treasure X legacy with a carved skeleton head. I added chipped edges, cracks, and worn details, textured grime and moss in Substance Painter, and rendered it in Redshift.
GRAYSCALE MODEL
WIREFRAME // TOPOLOGY
UV MAPS